Tuesday, May 29, 2012

Online Session 33 (5/29/12)

Here is the link to a transcript of AIM online session 33.

PC: Doorjamb

NPCs

Telithra (human female): A competent scout and tracker for the Free-Mest community in the Rim Forest. She claims to be the daughter of Flea, the 'mayor' of the Free-Mest, and seems quite surprised to encounter Doorjamb and Lusker and learn their purpose in seeking out the Score. She's about 5'6" in height and slender, with shoulder length brown hair cropped back and deep chestnut eyes. She dons leather armor, a fine cloak with camouflage and a longbow, not to mention a cloth mask to cover her mouth when she's stalking. Nicks from thorns and bark cover her hands and cheeks.

Thaarlash Map


Monday, May 28, 2012

Sunday, May 27, 2012

Friday, May 18, 2012

Session 33 (5/18/12)

 Varony, Malarous 23rd, 838 ID

After some hours working out their newly discovered wealth, Captain Langston sets the PCs about the task of recruiting men for the expedition to Wintersbreath. He divides them into three groups, taking Ginkwrench with himself; Baro and Mudgol; Luz and Slab. Baro and Mudgol first hit up the Cathedral of Blades to seek out a cleric for the group. The abrasive half-orc knocks a few cripples out of his way to inquire with Conniff, who is currently the head of the church in Brandler's absence, but to no avail, since the Cathedral cannot spare any manpower. Luz and Slab first head over to the Floivin Penitentiary, seeking out Zinsk, who is unfortunately missing. They attempt to recruit Chef Gusta, the ogre prisoner from the Skull Collars, but she declines any offer for anything outside of her realm of expertise (cooking for beasts and shagging bugbears). They decide to leave behind a message for Zinsk, and move on.

Langston is successful in making the first recruitment of Private Lunus 'Longjohns' (#1), and then he seeks out Commander Morrow for further advice. Morrow tells the Captain that he will be assigning Private Glass (#2) from his own unit to accompany the expedition, then takes him aside for some private details. Morrow also mentions that Flood Watchman Barr might be interested, since currently the Last Eidolorn detachment has been pulled from the sewers beneath the Keep. Baro and Mudgol head, after unsuccessfully attempting to locate the Arkana Arkiva in the bounds of the city, visit Fourth Eidolorn Commander Vhelok, who tells Baro that the reckless Wizards Elite warmage Roost might be available for the journey if Prepostero agrees. After this, the pair departs for the Fiery Rat, where Odd Jon instructs them that he might have some friends willing to join the expedition, and that they should summon Captain Langston.


Luz and Slab stop at the barracks, where Longjohns tells them of some Braulish mercs that were hanging about, including a wrestler and their leader Regg Morland. Then they visit the Dirty Dagger Alehouse, in the cellars of a housing tenement in the Keep. They discover a protocol at the tavern in which patrons stab weapons into the wooden bar as a sign of respect and 'peace' to the shady crowd. They speak with the immensely fat barkeep Jek, and several of the crowd confirm that the mercenaries are out there, including one who supposedly wears a bird mask. Ginkwrench makes a spectacle in the town center, challenging all comers to a feat of strength (arm wrestling). Flood Watchman Barr (#3) witnesses this, and before losing to Ginkwrench 1-2 in a best of three, he agrees to join the expedition. The pair then runs into Mudgol and Baro, while Luz and Slab next stop at the wealthy Seven Flood Inn.


They take a seat directly next to Monch Gnarlbottom and a party of merchants, after bribing the hostess severely. Its about 25-30 minutes before Monch notices them, gives Luz an intense, bloodshot stare and then storms out of the place, leaving his merchant contacts confused. Luz and Slab explain that there was some traumatic event involving a half-orc intruder at Monch's manor, but the merchants don't exactly believe the bullshit story. Meanwhile Mudgol samples Odd Jon's latest creation, 'Roachback Risotto' and finds it a mixed success. Ginkwrench decides to cause some trouble after playing monkey on the damaged Fiery Rat sign, and Odd Jon accosts him to nail it back up and secure it. Ginkwrench instead takes the sign into a nearby alley and carves a penis into it...then promptly nails it up to one of the Rat's surviving beams.

Langston and Mudgol both fail miserable in seducing two of the mouse-eared serving maids, disgusting one of them to the point that she quits the tavern. Quite livid, Odd Jon orders the privatized Mudgol to don the ears and tail and apron himself and start taking orders. In succession, the barkeep Flake Falloway (#4), the old veteran Vondort (#5), who once put up the PCs in his basement before it was destroyed in the invasion, and the courier boy Polk (#6) all convince Langston of their worthiness to join the expedition. Odd Jon expresses reservations that a 'woman' (Private Glass) and a boy are making the trek, but Langston tells him that Polk will be serving as his side kick for cooking and other non-violent errands, and Stuckle then reluctantly gives in. Luz and Slab arrive at last, after a brief stop at the smith Dronn Bellowbroth to learn more of Balard Winch (a dwarf priest mentioned by the hostess at the Seven Flood Inn).


Luz buys rounds for everyone there, trying to earn good karma for the fallout of Monch Gnarlbottom's revelation that the half-orc is alive. Slab leaves for Royal Leathers, discovering it empty and no reply from Grandfather Zinsk. Eventually, there's a knock on the door, and it's the mercenary squad leader Regg Morland (#7-10), come to follow up on rumors that Slab has been asking about him. He agrees to come and fight for the expedition, provided his fees are met (200gp/week, room/board, drink/meals and a full share of plunder) and he and his men are allowed to fight as a unit. The PCs have yet to meet the rest of Regg's men, but they are told they will on the morning the journey sets forth. Eventually, Luz returns to Royal Leathers, and the rest head off to their barracks, Mudgol receiving a nasty 'present' from Pvt. Longjohn.

Ginkwrench stays up late, working out at the same fountain he once defecated in to land himself a cell at the penitentiary. He runs into Night Watchman Gard once again, besting him in arm wrestling (same score as Barr), and asks Gard if he's interested in the expedition. Gard politely refuses, but offers Ginkwrench a victory drink next time he's in the Keep. The gnome eventually retires to Royal Leathers, and the day ends.

 Verne, Malarous 24th, 838 ID

The last day before the expedition sets out to Wintersbreath. Baro is summoned off to discuss matters with his fellow Wizard Elite Roost (#11), who agrees to join the expedition. Mudgol arrives at Royal Leathers to once again scry into Lt. Banghorn's condition. He seems to have been severely beaten once more, but Mudgol is unable to send a message through to him and learn more. Meanwhile, Ginkwrench get's 'busy' with another of his woodcarving projects, after his morning calisthenics. Ginwrench is surely the Suzanne Somers of the barbarian subculture. Luz continues to gather karma by offering some healing spells to the injured at the Cathedral of Blades, where he happens upon a heavily armored dwarf priest arguing some philosophy with the busy Conniff.

 For some reason, the priest can't recognize Luz's holy symbol of Gruumsh (Conniff appears to frustrated to care), but he seems interested in the half-orc's 'cause', and is then referred to Captain Langston. Later on, Langston himself is setting Odd Jon to the task of gathering food and supplies and requisitioning a barge for travel as far upriver as possible. The priest, Balard Winch (#12) arrives and agrees to join the expedition if only to embarrass Bishop Brandler and Regent-General Gurd Gnarlbottom by 'rescuing' them, since he has often argued with the former on theocracy and resents his clan's relationship to the latter. With the roster of the expedition now fleshed out fully, the PCs set about to last minute preparations for a treacherous journey into the unknown.

 
PCs: Baro, Ginkwrench, Langston, Luz, Mudgol, Slab

NPCs

Balard Winch (dwarf male): A haughty and impossibly loud priest who 'practices the old ways', by which we are meant to believe he worships Moradin and rues the loss of Floivin Province to the Eidolorn Empire. He is dressed in full plate mail with a warhammer. Winch agrees to join the PCs' expedition to Wintersbreath for two reasons: to show up Bishop Brandler, and to show up General Gnarlbottom, he of the more highly popular dwarf clan that the Winches themselves spawned from.

Jek (human male): A man so fat his jowls have jowls, whose handlebar mustache gets lost in the folds of his face, Jek is the barkeep of the Dirty Dagger Alehouse in Floivin Keep. A decent sort for information, but the protocols of the tavern must be followed for him to serve any new clientele (a weapon must be jabbed into the countertop of the bar, to show the shady patrons there will be peace here).

Regg Morland (human male): A scarred but somewhat handsome middle-aged mercenary from Braul, he leads a squad of three other men, seeking fortune and 'followin' the killin' where it leads him. His price isn't cheap, 200gp/week for his men plus a full share of plunder, food, drink and board covered, and demands that his quartet be allowed to fight together as a unit (though they will follow the Captain's orders). Slab decides to hire them on, having not yet met Morland's men, and pays for a week up front that they'll join the expedition to Wintersbreath. Regg seems to favor heavy armor, shield and a flail.

Monday, May 7, 2012

Online Session 32 (5/7/12)

Here is a link to a .RAR bundle which includes all the .html transcripts for AIM online sessions 1-32.

PC: Doorjamb

NPCs

Hogstep the Learned (orc male): Also known as Hogstep 'the Traveled' or 'the Elder', this gnarled old orc walks with a severe spine impediment, rendering him under 5' hunched over. He has a massive underbite that reveals huge lower teeth, wears dusty rags and a sack slung over his shouldered, balanced on a sharp stick. His unkempt mane of hair is long, white and gray and often covers his eyes. Hogstep is remarkably well versed in the Common tongue, even more so than many native speakers, and Doorjamb and Lusker are quite surprised when they encounter him along the River Thaar in the Fyreklaw Barrens. He is of Clan Elfshank, who seem to have a thing for elven flesh...

Wednesday, May 2, 2012

Midlands Encounter Tables

Hell's Well (1 in 10/4 hrs; 2d6)

02. Greater seryulin (d4)
03. Archelon (d2)
04. Uchuulon, slime chuul (d5)
05. Blackskate (d2)
06. Large lake (sea) snake (1)
07. Eel (d2)
08. Dire eel (d2)
09. Gibbering mouther (1)
10. Aboleth (d4)
11. Elder tojanida (d4)
12. Dragon eel (d2)

Sallow Tarn (1 in 10/4 hrs; 2d6)

02. Uchuulon, slime chuul (d5)
03. Large monstrous crab (d5)
04. Dire eel (d2)
05. Large lake (sea) snake (1)
06. Eel (d2)
07. Small monstrous crab (d10+1)
08. Snapping turtle (1)
09. Medium monstrous crab (d10+1)
10. Water mephit (1)
11. Gibbering mouther (1)
12. Huge monstrous crab (d5)

The Cloudsward (1 in 10/3 hrs; 4d6)

02. Guardian naga (d4)
03. Elder arrowhawk (d4)
04. Young blue dragon (d5)
05. Adult arrowhawk (d4)
06. Witchknife squad (d5+7)
07. Juvenile arrowhawk (d4)
08. Ankheg (d4)
09. Bison herd (6d5)
10. Blink dog (d10+6)
11. Hyena pack (d10+6)
12. Riding dog pack (d8+4)
13. Baboon troop (10d4)
14. Giant ant worker (d5+1)
15. Light horse herd (6d5)
16. Cheetah (d5)
17. Giant ant soldier (d4)
18. Centaur (d4+4)
19. Cockatrice (d10+3)
20. Rhinoceros (d12)
21. Dire lion pride (d5+5)
22. Dragonne pride (d5+5)
23. Triceratops (d4+4)
24. Young adult blue dragon (d5)

Wall of Eagles (1 in 10/4 hrs; 2d6)

02. Roc (d2)
03. Young silver dragon (d5)
04. Troll (d4)
05. Giant eagle eyrie (d8+4)
06. Bugbear (d4)
07. Troglodyte (d4+1)
08. Hippogriff (d6+6)
09. Gargoyle (d12+4)
10. Wyvern (d6)
11. Stone giant (d5)
12. Juvenile silver dragon (d5)

Windy Moors (1 in 10/3 hrs; 2d6)

02. Shambling mound (1)
03. Harpy flight (d6+6)
04. Pegasus herd (d5+5)
05. Cheetah (d5)
06. Lizardfolk band (d5+5 plus 50 noncombatants plus 1 leader of d4+2 level)
07. Kenku (d12)
08. Gnoll hunting party (d4+1 plus d2 hyenas)
09. Shocker lizard (d10+1)
10. Juvenile arrowhawk (d4)
11. Adult arrowhawk (d4)
12. Chuul (d5)

 Several of the entries can be found in the Stormwrack accessory and the Monster Manual III.

Alkinarre Encounter Tables

Briarmourn (1 in 10/3 hrs; 4d6)

02. Battlebriar (1)
03. Nightmare beast (1)
04. Spinosaurus (d2)
05. Forest sloth (d5)
06. Legendary snake (1)
07. Ankylosaurus (d2)
08. Megaraptor (d6)
09. Weretiger (d2)
10. Giant stag beetle (d10+1)
11. Rhinoceros (d12)
12. Deinonychus (d6)
13. Dire ape (d4+4)
14. Assassin vine (d4)
15. Tiger (1)
16. Wortling band (5d4)
17. Manticore (d6)
18. Digester (d4+2)
19. Quetzalcoatlus (d5)
20. Couatl (d6)
21. Seismosaurus pod (5d4)
22. Red sundew (d5)
23. Moonbeast (1)
24. Orcwort crop (1 plus 5d4 wortlings)

Dour Plateau (1 in 10/3 hrs; 4d6)

02. Windghost (d10)
03. Purple worm (1)
04. Gargantuan monstrous scropion (1)
05. Gulgar (d3+1)
06. Behir (d2)
07. Chimera (2d6+1)
08. Blood ape patrol (1 alpha male plus d4 males)
09. BasilisK (d4+2)
10. Rhinoceros (d12)
11. Cockatrice (2d6+1)
12. Worg pack (d10+1)
13. Gnoll hunting party (d4+1 plus d2 hyenas)
14. Dire weasel (d2)
15. Horned felldrake (4d4)
16. Displacer beast pride (d5+5)
17. Phase spider (d5)
18. Wyvern (d6)
19. Bulette (d2)
20. Gorgon (2d6+1)
21. Galeb duhr (d5)
22. Fomorian (d5)
23. Red sundew (d5)
24. Nightmare beast (1)

Dourdrain (1 in 10/4 hrs; 2d6)

02. Colossal monstrous diving spider (1)
03. Legendary snake (1)
04. Elasmosaurus (d2)
05. Scrag (d4)
06. Dire toad swarm (10d10)
07. Constrictor snake (1)
08. Ormyrr (d2)
09. Kopru (d2)
10. Gargantuan monstrous diving spider (1)
11. Greater seryulin (d4)
12. Water weird (d4)

Elemental Swamp (1 in 10/2 hrs; 4d6)

02. Nightmare beast (1)
03. Red sundew (d5)
04. Crimson death (1)
05. Spirit naga (d4)
06. Chaos beast (1)
07. Will-o'-wisp (d4)
08. Green hag (1)
09. Otyugh (d4)
10. Dracotaur (d2+1)
11. Cockatrice (2d6+1)
12. Grick (d4)
13. Shocker lizard colony (d10+1)
14. Phantom fungus (1)
15. Doppelganger (d6)
16. Harpy flight (d6+6)
17. Giant stag beetle (d10+1)
18. Gibbering mouther (1)
19. Shambling mound (1)
20. Gorgon (2d6+1)
21. Rakshasa (1)
22. Roper (d6)
23. Moonbeast (1)
24. Teratomorph (1)

Greatsong Plain (1 in 10/2 hrs; 4d6)

02. Young adult gold dragon (1)
03. Seismosaurus pod (5d4)
04. Dire elephant herd (6d5)
05. Gorgon (2d6+1)
06. Allosaurus (d2)
07. Blood ape patrol (1 alpha male plus d4 males)
08. Basilisk (d4+2)
09. Displacer beast pride (d5+5)
10. Ankheg (d4)
11. Blink dog pack (d10+6)
12. Gnoll hunting party (d4+1 plus d2 hyenas)
13. Baboon (d5)
14. Hyena pack (d10+6)
15. Worg pack (d10+1)
16. Centaur troop (2d6+6 plus 1 leader of d4+1 level)
17. Rhinoceros (d12)
18. Dire lion pride (d5+5)
19. Ambush drake (d12)
20. Ankylosaurus herd (20d2)
21. Tyrannosaurus (d2)
22. Triceratops (d4+4)
23. Juvenile gold dragon (d5)
24. Spinosaurus (d2)

Ivydunes (1 in 10/4 hrs; 2d6)

02. Greenvise (d8)
03. Quetzalcoatlus (d5)
04. Blood ape patrol (1 alpha male plus d4 males)
05. Harpy flight (d6+6)
06. Worg pack (d10+1)
07. Crested felldrake (4d4)
08. Cockatrice (2d6+1)
09. Dire snake (1)
10. Bulette (d2)
11. Legendary snake (1)
12. Fomorian (d5)

Kingkarst (1 in 10/4 hrs; 4d6)

02. Mature adult copper dragon (1)
03. Adult copper dragon (1)
04. Purple worm (1)
05. Gargantuan monstrous scorpion (1)
06. Behir (d2)
07. Ambush drake (d12)
08. Basilisk (d4+2)
09. Minotaur (d4)
10. Giant wasp (d10+10)
11. Dire bat (d4+4)
12. Gnoll hunting party (d4+1 plus d2 hyenas)
13. Fire beetle (d10+1)
14. Hyena pack (d10+6)
15. Thoqqua (d2)
16. Cockatrice (2d6+1)
17. Displacer beast pride (d5+5)
18. Manticore (d6)
19. Blood ape patrol (1 alpha male plus d4 males)
20. Bulette (d2)
21. Juvenile copper dragon (d5)
22. Fomorian (d5)
23. Red sundew (d5)
24. Nightmare beast (1)

The Jar (1 in 10/3 hrs; 2d6)

02. Scrag (d4)
03. Ormyrr (d2)
04. Dire toad swarm (10d10)
05. Constrictor snake (1)
06. Kuo-toa patrol (d3+1 plus 1 3rd-level whip)
07. Bloodbloater (1)
08. Ixitxachitl pod (d8+4 plus 1 2nd-level cleric)
09. Large monstrous diving spider (d5)
10. Vampiric ixitxachitl pod (d2 plus d8+4 average ixitxachitl and 1 2-nd level cleric)
11. Giant constrictor snake (1)
12. Ahuizotl (1)

Ravenswaste (1 in 10/4 hrs; 4d6)

02. Colossal monstrous centipede (1)
03. Indricothere (d12)
04. Chimera (2d6+1)
05. Garganguant monstrous centipede (1)
06. Greater barghest (d4+2)
07. Barghest (d4+2)
08. Ankheg (d4)
09. Worg pack (d10+1)
10. Blink dog pack (d10+6)
11. Giant ant gang (d5+1)
12. Halfling squad (d10+10 plus 2 3rd-level sergeants and 1 leader of d4+2 level)
13. Medium monstrous centipede (d5)
14. Hyena pack (d10+6)
15. Gnoll hunting party (d4+1 plus d2 hyenas)
16. Giant solider gang (d3+1)
17. Huge monstrous centipede (d5)
18. Juvenile arrowhawk (d4)
19. Displacer beast pride (d5+5)
20. Adult arrowhawk (d4)
21. Ambush drake (d12)
22. Elder arrowhawk (d4)
23. Guardian naga (d4)
24. Purple worm (1)

Silver Spires (1 in 10/3 hrs; 2d6)

02. Stone giant (d5)
03. Blood ape patrol (1 alpha male plus d4 males)
04. Silver dragon wyrmling (d5)
05. Pegasus (d2)
06. Hippogriff flight (d6+6)
07. Crested felldrake (4d4)
08. Cloaked ape pack (5d4)
09. Giant eagle (d8+4)
10. Very young silver dragon (d5)
11. Young silver dragon (d5)
12. Roc (d2)

Thrush Valley Dry (1 in 10/2 hrs; 2d6)

02. Girallon (d4+4)
03. Aranea (d4+2)
04. Centaur troop (2d6+6 plus 1 leader of d4+1 level)
05. Dinosaur, fleshraker (d8+2)
06. Crested felldrake (4d4)
07. Krenshar pride (d5+5)
08. Dinosaur, swindlespitter (4d4)
09. Worg pack (d10+1)
10. Assassin vine (d4)
11. Dire snake (1)
12. Legendary ape (d5)

Thrush Valley Drowned (1 in 10/3 hrs; 2d6)

02. Legendary snake (1)
03. Shambling mound (1)
04. Ormyrr (d2)
05. Dire toad swarm (10d10)
06. Lizardfolk band (d5+5 plus 50 noncombatants plus 1 leader of d4+2 level
07. Kuo-toa patrol (d3+1 plus 1 3rd-level whip)
08. Constrictor snake (1)
09. Vampiric ixitxachitl pod (d2 plus d8+4 average ixitxachitl and 1 2-nd level cleric)
10. Ochre jelly (1)
11. Elasmosaurus herd (d4+4)
12. Leechwalker (d5)

 Several of the entries can be found in the Stormwrack accessory, Fiend Folio, Monster Manuals II and III.

Rothe Encounter Tables

Lamay (1 in 10/4 hrs; 2d6)

02. Dire tiger (d2)
03. Digester (d6)
04. Dire snake (1)
05. Terror bird (d4+2)
06. Hadozee crew (d10+10 plus 2 mates of 3rd level plus 1 captain of 5th level and d4+4 noncombat cabin boys)
07. Ape (d5)
08. Assassin vine (d4)
09. Vine horror (d12)
10. Giant constrictor snake (1)
11. Nymph (1)
12. Triceratops (d2)

Scythe (1 in 10/2 hrs; 2d6)

02. Digester (d6)
03. Vine horror (d12)
04. Hadozee crew (d10+10 plus 2 mates of 3rd level plus 1 captain of 5th level and d4+4 noncombat cabin boys)
05. Ape (d5)
06. Krenshar (d5+5)
07. Monkey troop (10d4)
08. Yurian (d12)
09. Skulk (2d4)
10. Assassin vine (d4)
11. Dire snake (1)
12. Nymph (1)

Sea of Chimes Surface (1 in 10/3 hrs; 2d12)

02. Octopus tree (2d6)
03. Plesiosaur (1)
04. Giant octopus (1)
05. Ichthyosaur (d6)
06. Jellyfish swarm (d6+6)
07. Nereid splash (d3+1 plus d2 octopi, squid or porpoises)
08. Seawolf pack (2d4+3)
09. Flotsam ooze (1)
10. Sauagin patrol (d10+10 plus 1 3rd-level lieutenant and d2 sharks)
11. Porpoise (d20)
12. Sea lion (d12)
13. Albatross (d2)
14. Medium shark (d10+1)
15. Medium sea snake (1)
16. Large shark (d10+1)
17. Large sea snake (1)
18. Huge sea snake (1)
19. Huge shark (d10+1)
20. Orca pod (d6+5)
21. Cachalot whale pod (d6+5)
22. Caller from the deeps (1)
23. Kelp angler (1)
24. Scyllan (1)

Sea of Chimes Depths (1 in 10/2 hrs; 4d12)

02. Sea drake (1)
03. Colossal monstrous crab (1)
04. Kraken (1)
05. Elder water elemental (1)
06. Mosasaur (d2)
07. Coral golem (1)
08. Sisiutl (1)
09. Ramfish (d6)
10. Cachalot whale pod (d6+5)
11. Ichthyosaur (d6)
12. Baleen whale (1)
13. Jellyfish swarm (d6+6)
14. Orca pod (d6+5)
15. Blackskate (d2)
16. Dire barracuda (d6)
17. Dire eel (d2)
18. Water mephit (1)
19. Anguillian patrol (d6+4 plus 1 2nd-level subchief plus d2 dire eels)
20. Hippocampus (d8+4)
21. Manta ray (d5)
22. Aventi company (d10+10 plus 2 3rd-level sergeants and 1 leader of d4+2 level)
23. Stingray (d8+4)
24. Barracuda (d6)
25. Aquatic elf patrol (d5+5 plus 2 3rd-level dolphinriders and 1 leader of d4+2 level plus d2 porpoises)
26. Small monstrous crab (d10+1)
27. Squid school (d6+5)
28. Medium diving spider (d5)
29. Medium sea snake (1)
30. Medium monstrous crab (d10+1)
31. Large sea snake (1)
32. Seawolf pack (2d4+3)
33. Huge sea snake (1)
34. Large monstrous crab (d5)
35. Hammerclaw (d2)
36. Huge diving spider (d5)
37. Large water elemental (1)
38. Uchuulon, slime chuul (d5)
39. Reekmurk (1)
40. Huge monstrous crab (d5)
41. Aboleth (d4)
42. Gargantuan diving spider (1)
43. Giant squid (1)
44. Gargantuan monstrous crab (d2)
45. Colossal diving spider (1)
46. Young adult topaz dragon (d5)
47. Adult topaz dragon (1)
48. Mature adult topaz dragon (1)

Szandor (1 in 10/3 hrs; 2d6)

02. Nymph (1)
03. Dire snake (1)
04. Terror bird (d4+2)
05. Hadozee crew (d10+10 plus 2 mates of 3rd level plus 1 captain of 5th level and d4+4 noncombat cabin boys)
06. Ape (d5)
07. Krenshar (d5+5)
08. Skulk (2d4)
09. Assassin vine (d4)
10. Vine horror (d12)
11. Digester (d6)
12. Dire tiger (d2)

Several of the entries can be found in the Stormwrack accessory, Fiend Folio and Monster Manual II.

Melethesz Encounter Tables

Knife Climb (1 in 10/3 hrs; 2d6)

02. Athach (d4)
03. Wyvern (d6)
04. Dire wolverine (d2)
05. Chimera (d3+2)
06. Giant bombardier beetle (d10+1)
07. Darkmantle (d10+5)
08. Wolverine (1)
09. Giant eagle (d8+4)
10. Troll (d5)
11. Dire bear (d2)
12. Yrthak (d4)

Mosquito Wood
(1 in 10/2 hrs; 2d6)

02. Tendriculos (1)
03. Dire boar (d4+4)
04. Giant praying mantis (1)
05. Leopard (d2)
06. Wolf (d10+6)
07. Stirge (d6+8)
08. Giant bee (d10+10)
09. Boar (d4+4)
10. Ankheg (d4)
11. Huge monstrous spider (d5)
12. Chimera (d3+2)

Nine Dales (1 in 10/2 hrs; 2d6)

02. Treant (1)
03. Digester (d4+2)
04. Aranea (d4+2)
05. Giant praying mantis (1)
06. Dire badger (d5)
07. Spider swarm (d6+6)
08. Black bear (d2)
09. Giant wasp (d10+10)
10. Spider eater (1)
11. Dire bear (d2)
12. Triceratops (d4+4)

Sabre Country (1 in 10/2 hrs; 2d6)

02. Gargantuan monstrous scorpion (1)
03. Behir (d2)
04. Digester (d4+2)
05. Achaierai (d4+4)
06. Displacer beast (d2)
07. Lion (d5+5)
08. Dire weasel (d2)
09. Large viper (1)
10. Medium viper (1)
11. Mule (1)
12. Badger (d5)
13. Dog (d8+4)
14. Cat (1)
15. Light horse (6d5)
16. Camel (6d5)
17. Bison (6d5)
18. Cheetah (d5)
19. Huge viper (1)
20. Rhinoceros (d12)
21. Adult arrowhawk (d4)
22. Elder arrowhawk (d4)
23. Huge monstrous scorpion (d5)
24. Triceratops (d4+4)

Shady Mountains (1 in 10/3 hrs; 2d6)

02. Troll (d4)
03. Brown bear (d2)
04. Giant eagle (d8+4)
05. Dire bat (d4+4)
06. Wolf (d10+6)
07. Bat colony (10d4)
08. Troglodyte (d4+1)
09. Wolverine (1)
10. Derro squad (d4+4 plus 1 3rd-level sorcerer)
11. Gargoyle (d12+4)
12. Wyvern (d6)

Westron Fen (1 in 10/3 hrs; 2d6)

02. Eleven-headed hydra (1)
03. Gray render (1)
04. Tendriculos (1)
05. Giant crocodile (d6+5)
06. Crocodile (d6+5)
07. Medium viper (1)
08. Dire wolf (d4+4)
09. Huge monstrous spider (d5)
10. Chimera (d3+2)
11. Ten-headed hydra (1)
12. Colossal monstrous spider (1)

Carbadi Encounter Tables

Bitter Bergs (1 in 10/3 hrs; 2d12)

02. Mountain troll (d2)
03. Knell beetle (3d4)
04. Stone giant (d5)
05. Young silver dragon (d5)
06. Chelicera (d8)
07. Avalancher (3d4)
08. Brown bear (d2)
09. Ogre (d8)
10. Bugbear (d4)
11. Dwarf squad (d10+10 plus 2 3rd-level sergeants and 1 leader of d4+2 level)
12. Wolf (d10+6)
13. Eagle (d2)
14. Kenku gang (3d4)
15. Troglodyte (d4+1)
16. Goatfolk, ibixian (d5)
17. Giant eagle (d4)
18. Gargoyle (d12+4)
19. Troll (d4)
20. Wyvern (d6)
21. Elder recap band (2 plus d4:1=3, 2=5, 3=7, 4=9 young redcaps)
22. Yrthak (d4)
23. Cloud giant (d4)
24. Young adult silver dragon (d5)

Chamber Lake (1 in 10/3 hrs; 2d6)

02. Archelon (d2)
03. Uchuulon, slime chuul (d5)
04. Large monstrous (lake) crab (d5)
05. Large lake (sea) snake (1)
06. Nixie (d4)
07. Otter (3d4)
08. Snapping turtle (1)
09. Juvenile tojanida (d4)
10. Adult tojadina (d4)
11. Aboleth (d4)
12. Elder tojadina (d4)

Creepers' Lake (1 in 10/4 hrs; 2d6)

02. Uchuulon, slime chuul (d5)
03. Blackskate (d2)
04. Dire (lake) eel (d2)
05. Monstrous diving spider, large (d5)
06. Nixie (d4)
07. Rat (10d10)
08. Otter (3d4)
09. Large lake (sea) snake (1)
10. Huge lake (sea) snake (1)
11. Monstrous diving spider, huge (d5)
12. Aboleth (d4)

Crystal Arbor (1 in 10/3 hrs; 2d12)

02. Treant (1)
03. Glaistig (1)
04. Huge monstrous spider (d5)
05. Aranea (d4+2)
06. Ettercap troupe (d2 plus d3+1 medium monstrous spiders)
07. Dire wolf (d4+4)
08. Dire badger (d5)
09. Black bear (d2)
10. Wolf (d10+6)
11. Elf company (d10+10 plus 2 3rd-level sergeants and 1 leader of d4+2 level)
12. Hawk (d2)
13. Badger (d5)
14. Owl (1)
15. Pseudodragon (d5)
16. Forestkith goblin pack (2d6+4 plus one 3rd-level barbarian kith leader)
17. Satyr (d5)
18. Boar (d4+4)
19. Centaur (d4+4)
20. Dryad (1)
21. Dire boar (d4+4)
22. Lesser knell beetle (1)
23. Nymph (1)
24. Mastodon (1)

Fall Marsh (1 in 10/3 hrs; 2d12)

02. Mature adult black dragon (1)
03. Night twist (1)
04. Eleven-headed hydra (1)
05. Gray render (1)
06. Chuul (d5)
07. Shambling mound (1)
08. Ochre jelly (1)
09. Harpy (d6+6)
10. Dracotaur (d2+1)
11. Wererat troupe (d4+1 plus d4+4 dire rats)
12. Medium viper (1)
13. Stirge (d4+4)
14. Lizardfolk gang (d2+1)
15. Large viper (1)
16. Huge viper (1)
17. Five-headed hydra (1)
18. Green hag (1)
19. Will-o'-wisp (d4)
20. Eight-headed hydra (1)
21. Young adult black dragon (d5)
22. Adult black dragon (1)
23. Ten-headed shrieking terror (1)
24. Deathshrieker (1)

Feather Ledge (1 in 10/4 hrs; 2d6)

02. Chelicera (d8)
03. Griffon (d5+5)
04. Giant eagle (d8+4)
05. Nycter cave (10d3 plus 25% noncombatants)
06. Wolf (d10+6)
07. Eagle (d2)
08. Kenku gang (3d4)
09. Giant bombardier beetle (d10+1)
10. Giant wasp (d5)
11. Avalancher (d2)
12. Nycter defender (1 plus dire bat)

Ribald Wood (1 in 10/2 hrs; 2d12)

02. Knell beetle (3d4)
03. Treant (d4+3)
04. Tendriculos (1)
05. Young green dragon (d5)
06. Wereboar (d4)
07. Unicorn (d6)
08. Dire badger (d5)
09. Black bear (d2)
10. Krenshar (d5+5)
11. Elf company (d10+10 plus 2 3rd-level sergeants and 1 leader of d4+2 level)
12. Badger (d5)
13. Hawk (d2)
14. Kobold (d6+3)
15. Sprite (d3+1)
16. Pseudodragon (d5)
17. Boar (d4+4)
18. Satyr (d5)
19. Centaur (d4+4)
20. Dire boar (d5)
21. Spider eater (1)
22. Bearhound (d2)
23. Mastodon (d6)
24. Young adult green dragon (d5)

Several of the entries can be found in the Stormwrack accessory, or Monster Manual III.

Tuesday, May 1, 2012

Mitruul Encounter Tables

Graft Hills (1 in 10/2 hrs; 2d12)

02. Rampager (1)
03. Young adult copper dragon (d5)
04. Fhorge (d4+4)
05. Hill giant (d5)
06. Chelicera (d8)
07. Phase spider (d5)
08. Yellow musk creeper (1)
09. Bright nage (d4)
10. Dire hawk (d2)
11. Thri-kreen (d6+4)
12. Orc squad (d10+10 plus 2 3rd-level sergeants and 1 leader of d4+2 level)
13. Hobgoblin (d6+3)
14. Yellow musk zombie orc (d8)
15. Fetid fungus (d4)
16. Abeil team (d8)
17. Dire badger (d5)
18. Dire puma (d2)
19. Very young copper dragon (d5)
20. Wyvern (d6)
21. Chimera (d5)
22. Behir (d2)
23. Greenvise (d8)
24. War troll (d10 ignore 0)

Nestlebrush (2 in 10/2 hrs;2d12)

02. Adult green dragon (1)
03. Dinosaur, seismosaurus (5d4)
04. Couatl (d2)
05. Dinosaur, tyrannosaurus (d2)
06. Ankylosaurus (d2)
07. Digester (d4+2)
08. Quaraphon (d6)
09. Tiger (1)
10. Assassin vine (d4)
11. Leopard (d2)
12. Spider swarm (d12)
13. Monkey troop (10d4)
14. Dinosaur, swindlespitter (4d4)
15. Ape (d5)
16. Dire ape (d4+4)
17. Lhosk pack (d4+1 plus one 3rd-level ranger)
18. Dire snake (1)
19. Girallon (d4+4)
20. Legendary ape (d5)
21. Fhorge (d4+4)
22. Forest giant (d5)
23. Spinosaurus (d2)
24. Mature adult green dragon (1)

Scrubb Desert (1 in 10/3 hrs; 2d12)

02. Adult blue dragon (1)
03. Adult sand dragon (1)
04. Dunewinder (1)
05. Lammasu (1)
06. Juvenile sand dragon (d5)
07. Ironthorn (1)
08. Basilisk (d4+2)
09. Dune hag (1)
10. Ashen husk (3d6)
11. Bat swarm (d10+10)
12. Hyena pack (d10+6)
13. Asherati (d3+1)
14. Camel herd (6d5)
15. Crucian crew (d4+1 plus 50% chance for 4th-level leader)
16. Camelopardel (1)
17. Forlorn husk (d2)
18. Mummy (d10)
19. Young blue dragon (d5)
20. Criosphinx (1)
21. Androsphinx (1)
22. Crawling apocalypse (1)
23. Sun giant (d5)
24. Mummy lord (1)

Spidersands (1 in 10/2 hrs; 2d12)

02. Sun giant (d5)
03. Sand giant (d5)
04. Saguaro sentinel (d5)
05. Dragonne (d6+4)
06. Lamia (d4)
07. Basilisk (1)
08. Sand hunter (4d4)
09. Protoceratops (d4+3)
10. Bat swarm (d10+10)
11. Hyena pack (d10+6)
12. Bhuka (d5)
13. Bat crowd (10d5)
14. Mongrelfolk (2d4)
15. Medium monstrous scorpion (d5)
16. Ashworm (d4)
17. Large monstrous scorpion (d5)
18. Chekryan (d5)
19. Hieracosphinx (d4+3)
20. Young brass dragon (d6)
21. Huge monstrous scorpion (d5)
22. Gynosphinx (d4)
23. Gargantuan monstrous scorpion (1)
24. Adult brass dragon (1)

Vine Tarn (1 in 10/3 hrs; 2d6)

02. Nine-headed hydra (1)
03. Ormyrr (2d4+4)
04. Sea hag (1)
05. Flotsam ooze (1)
06. Blootbloater (1)
07. under 1
08. Ixitxachitl pod (d8+4 plus 1 2nd-level cleric)
09. Vampiric ixitachitl pod (d2 plus d8+4 average ixitachitls and 1 2nd-level cleric)
10. Sirine (d6+2)
11. Water naga (d4)
12. Kelpie (1)

Several of the entries can be found in the Sandstorm accessory, Fiend Folio, and Monster Manuals II, III and V.

Southwest Reaches Encounter Tables

Fangsea Surface (1 in 10/3 hrs; 2d12)

02. Dragon eel (d2)
03. Caller from the deeps (1)
04. Dinosaur, elasmosaurus (d4+4)
05. Orca (d6+5)
06. Sea cat (d8+4)
07. Seawolf (d10+1)
08. Large shark (d10+1)
09. Triton (d10+1)
10. Medium shark (d10+1)
11. Squid (d6+5)
12. Albatross (d2)
13. Seal (d10+4)
14. Otter (d12)
15. Porpoise school (d20)
16. Sea lion (d12)
17. Sahuagin (d4+4)
18. Flotsam ooze (1)
19. Cryptoclidus (1)
20. Huge shark (d10+1)
21. Jellyfish swarm (d12)
22. Dinosaur, ichtyosaur (d6)
23. Dinosaur, archelon (d2)
24. Dinosaur, plesiosaur (1)

Fangsea Depths (1 in 10/2 hrs; 4d12)

04. Old topaz dragon (1)
05. Aboleth mage (1)
06. Sea drake (1)
07. Colossal monstrous crab (1)
08. Dragon eel (d2)
09. Legendary shark (d5)
10. Dragon turtle (1)
11. Giant octopus (1)
12. Aboleth (d4)
13. Dinosauyr, icthyosaur (d6)
14. Sea tiger pod (5d4 plus 20% noncombatants)
15. Morkoth (1)
16. Orca (d6+5)
17. Large monstrous crab (d5)
18. Dire barracuda (d6)
19. Topaz dragon wyrmling (d5)
20. Dire eel (d2)
21. Anguillian team (d6 plus 1 dire eel)
22. Kuo-toa patrol (d3+1 plus 1 3rd-level whip)
23. Octopus (1)
24. Stingray (d8+4)
25. Aquatic elf (d3+1)
26. Small monstrous crab (d10+1)
27. Barracuda (d6)
28. Merfolk patrol (d10+10 plus 2 3rd-level lieutenants and 1 leader of d4+2 level)
29. Manta ray (d5)
30. Hippocampus (d8+4)
31. Medium monstrous crab (d10+1)
32. Vampiric ixitachitl pod (d2 plus d8+4 average ixitachitls and 1 2nd-level cleric)
33. Seawolf (d10+1)
34. Hammerclaw (d2)
35. Huge shark (d10+1)
36. Sirine (d6+2)
37. Jellyfish swarm (d12)
38. Kopru (d5)
39. Baleen whale (1)
40. Ramfish (d6)
41. Carcass crab (1)
42. Dire shark (d5)
43. Gargantuan monstrous crab (1)
44. Kraken (1)
45. Siege crab (1)
46. Drowned (d2)
47. Greater siege crab (1)
48. Very old topaz dragon (1)

Fish Flats (1 in 10/3 hrs; 2d12)

02. Old black dragon (1)
03. Mature adult black dragon (1)
04. Night twist (1)
05. Gargantuan monstrous crab (1)
06. Gray render (1)
07. Chuul (d5)
08. Shambling mound (1)
09. Young black dragon (d5)
10. Werecrocodile (d2)
11. Huge viper (1)
12. Shocker lizard (d10+1)
13. Lizardfolk (d2+1)
14. Crocodile (d6+5)
15. Dracotaur (d2+1)
16. Giant crocodile (d6+5)
17. Manticore (d6)
18. Brine ooze (1)
19. Huge monstrous crab (d5)
20. Dinosaur, archelon (d2)
21. Spirit naga (d4)
22. Crimson death (1)
23. Colossal monstrous crab (1)
24. Windghost (d5)

Misty Fangs (1 in 10/4 hrs; 2d12)

02. Fomorian (d5)
03. Roc (d2)
04. Legendary ape (d5)
05. Very young red dragon (d5)
06. Senmurv (d5)
07. Cloaked ape (5d4)
08. Yak folk herd (3d4 plus 1 leader of d5 levels and d2 humanoid slaves)
09. Wyvern (d6)
10. Stone giant (d5)
11. Juvenile red dragon (d5)
12. Ocularon (d2)

Scavengers' Vast (1 in 10/3 hrs; 2d12)

02. Adult gold dragon (1)
03. Dire hippopotamus (d2)
04. Brood keeper larva swarm (1)
05. Rakshasa (1)
06. Jackal lord (1)
07. Lion pride (d5+5)
08. Dire lion (d5+5)
09. Terror bird (d4+2)
10. Ankheg (d4)
11. Giant ant crew (d6+5 plus 1 soldier)
12. Baboon (10d4)
13. Gnoll hunting party (d4+1 plus d2 hyenas)
14. Fire beetle (d10+1)
15. Cheetah (d5)
16. Cockatrice flock (d8+5)
17. Rhinoceros (d12)
18. Ambush drake (d12)
19. Elephant herd (6d5)
20. Triceratops (d4+4)
21. Juvenile gold dragon (d5)
22. Red sundew (d5)
23. Windghost (d5)
24. Brood keeper (1)

Tiger Reach (1 in 10/2 hrs; 2d12)

02. Malastor (1)
03. Adult green dragon (1)
04. Julajimus (1)
05. Couatl (d6)
06. Dire tiger (d2)
07. Dinosaur, megaraptor (d4+2)
08. Quaraphon (d6)
09. Tiger (1)
10. Assassin vine (d4)
11. Leopard (d2)
12. Monitor lizard (1)
13. Thri-kreen (d6+4)
14. Constrictor snake (1)
15. Ape (d5)
16. Dinosaur, deinonychus (d4+2)
17. Lhosk pack (d4+1 plus one 3rd-level ranger)
18. Weretiger (d2)
19. Needledooth swarm (d8)
20. Yuan-ti trupe (d12+1 purebloods, d4 halfbloods and d3+1 abominations)
21. Legendary tiger (d2)
22. Forest sloth (d5)
23. Spinosaurus (d2)
24. Mature adult green dragon (1)

Several of the entries can be found in the Sandstorm accessory, Stormwrack, Eberron Campaign Setting, Fiend Folio, and Monster Manuals II, III and V.

Nobbish Encounter Tables

Glowing Hills (2 in 10/2 hrs; 2d12)

02. Greenvise (d8)
03. Athach (d4)
04. Beholder (d6)
05. Displacer beast (d5+5)
06. Ogre (d8)
07. Giant praying mantis (1)
08. Hippogriff (d6+6)
09. Wasp swarm (1)
10. Wolf (d10+6)
11. Eagle (d2)
12. Dwarf (d4)
13. Gnome (d4)
14. Weasel (1)
15. Giant ant crew (d6+5 plus 1 soldier)
16. Crested felldrake (4d4)
17. Death dog (d8+4)
18. Dire weasel (d2)
19. Horned felldrake (4d4)
20. Giant wasp (d5)
21. Troll (d4)
22. Crystalline troll (d5)
23. Galeb duhr (d5)
24. Fomorian (d5)

Snath Plain (1 in 10/3 hrs; 2d12)

02. Megatherium (d8)
03. Legendary eagle (d2)
04. Terror bird (d4+2)
05. Cockatrice (d5)
06. Ankheg (d4)
07. Worg (d6+5)
08. Blink dog (d10+6)
09. Howler wasp raiding wing (d12+4)
10. Horse, light herd (6d5)
11. Blood hawk (3d4)
12. Shifter (d4)
13. Dog (d8+4)
14. Goblin (d6+3)
15. Kenku (d12)
16. Riding dog (d8+4)
17. Varag hunting pack (d3+1)
18. Dire weasel (d2)
19. Wasp swarm (1)
20. Giant praying mantis (1)
21. Locust swarm cloud (d6+1 swarms)
22. Dire snake (1)
23. Legendary wolf (d4+4)
24. Triceratops (d4+4) 

Ropers' Ridge (2 in 10/3 hrs; 2d12)

02. Greenvise (d8)
03. Megatherium (d8)
04. Ettin (d4)
05. Terror bird (d4+2)
06. Displacer beast (d5+5)
07. Giant wasp (d5)
08. Ogre (d8)
09. Redcap band (d3=1:7, 2:9, 3:11)
10. Hippogriff (d6+6)
11. Varag hunting pack (d3+1)
12. Wolf (d10+6)
13. Blood hawk (3d4)
14. Giant ant crew (d6+5 plus 1 soldier)
15. Dwarf (d4)
16. Bugbear (d4)
17. Dire weasel (d2)
18. Giant praying mantis (1)
19. Horned felldrake (4d4)
20. Yak folk (herd (3d4 plus 1 leader level d5 and d2 humanoid slaves per yak folk)
21. Giant stag beetle (d10+1)
22. Varag driving brigade (1 pack leader and d4+4 varags)
23. Crystalline troll (d5)
24. Juvenile bronze dragon (d5)

The Long North (1 in 10/3 hrs; 2d12)

02. Old fang dragon (1)
03. Mature adult white dragon (d2)
04. Mountain troll (d2)
05. Stone giant (d5)
06. Juvenile white dragon (d5)
07. Young crystal dragon (d5)
08. Walking wall (1)
09. Giant eagle (d8+4)
10. Horned felldrake (4d4)
11. Bugbear (d4)
12. Crested felldrake (4d4)
13. Dwarf (d4)
14. Eagle (d2)
15. Wolverine (1)
16. Bright naga (d4)
17. Very young fang dragon (d5)
18. Asperi (d4)
19. Yak folk (herd (3d4 plus 1 leader level d5 and d2 humanoid slaves per yak folk)
20. Avalancher (d12)
21. Crystalline troll (d5)
22. Yrthak (d4)
23. Cloud giant (d4)
24. Young adult silver dragon (d5)

Several of the entries can be found in the Draconomicon accessory, Fiend Folio, Miniatures Handbook, Monster Manuals II, III or IV.

Braul Encounter Tables

Bearjaw Weald (1 in 10/2 hours; 2d12)

02. Mature adult green dragon (d2)
03. Werewolf lord pack (d2 lords plus d4 werewolves plus d4 wolves)
04. Firbolg (d8)
05. Greenvise (d8)
06. Treant grove (d3+4)
07. Briarvex (d2)
08. Dire boar (d4+4)
09. Wood woad (d4+2)
10. Centaur (d4+4)
11. Nycter (d5)
12. Worg (d6+5)
13. Krenshar (d5+5)
14. Dire badger (d5)
15. Spriggan (3d4)
16. Dire wolf (d4+4)
17. Forest troll (d8)
18. Aranea (d4+2)
19. Werebear (d4)
20  Battlebriar, warbound impaler (1)
21. Mastodon (d6)
22. Monstrous spider, colossal (1)
23. Grizzly mastodon (1)
24. Battlebriar (1)

Childer Forest (2 in 10/2 hours; 2d12)

02. Oaken defender (1)
03. Greenvise (d8)
04. Shimmerling swarm (d8)
05. Glaistig (1)
06. Thorn (d5)
07. Dryad grove (d4+3)
08. Worg (d6+5)
09. Bloodsilk spider clutch (d5+3)
10. Sprite (d4)
11. Krenshar (d5+5)
12. Goblin, forestkith family (d4+2)
13. Elf (d3+1)
14. Forest gnome (d4)
15. Pseudodragon (d5)
16. Petal (d6)
17. Satyr (d5)
18. Boar (d4+4)
19. Spriggan (3d4)
20. Spider eater (1)
21. Bearhound (d2)
22. Legendary bear (d2)
23. Verdant prince (1)
24. Grizzly mastodon (1)

Cruel Tors (2 in 10/2 hrs; 2d12)

02. Moonbeast (1)
03. Tundra landwyrm (d6)
04. Skybleeder (d10)
05. Sporebat (3d6)
06. Athach (d4)
07. Ettin (d4)
08. Ogre scout (d4)
09. Giant stag beetle (d10+1)
10. Ogre (d8)
11. Goatfolk, ibixian brawl (d5)
12. Wolf (d10+6)
13. Crested felldrake (4d4)
14. Giant ant crew (d6+5 plus 1 soldier)
15. Dire weasel (d2)
16. Ogre band (d4+4)
17. Griffon (d5+5)
18. Troll (d5)
19. Legendary eagle (d2)
20. Crystalline troll (d5)
21. Ogre tempest unit (1 tempest, 2 battle priests, 4 orcs)
22. Hill giant dire wereboar (d4)
23. Grizzly mastodon herd (6d5)
24. Windghost (d5)

Freeman Flatlands (2 in 10/2 hrs; 2d12)

02. Sporebat (3d6)
03. Gorgon (d4)
04. Legendary eagle (d2)
05. Dragonnel (d20)
06. Cockatrice (d5)
07. Giant praying mantis (1)
08. Goatfolk, ibixian brawl (d5)
09. Bison (6d5)
10. Howler wasp raiding wing (d12+4)
11. Wolf (d10+6)
12. Goblin (d6+3)
13. Dog (d8+4)
14. Kenku (d12)
15. Riding dog (d8+4)
16. Horse, light herd (6d5)
17. Worg (d6+5)
18. Dire weasel (d2)
19. Locust swarm cloud (d6+1 swarms)
20. Giant wasp (d5)
21. Giant stag beetle (d10+1)
22. Ambush drake (d12)
23. Bulette (d2)
24. Triceratops (d4+4)

Several of the entries can be found in the Draconomicon accessory, Fiend Folio, Miniatures Handbook, Monster Manuals II, III or IV.