Monday, May 26, 2014

Online Session 60 (5/28/14)

Here is the link to the transcript for online session 60. We're now messing around with the Roll20 web browser gaming interface, so I've saved this one as a Word .doc for the time being.

PC: Six Shite

NPC

Rord Callender (human male): A shaggy-headed oarsman and fisherman located out of the village of Tarndim, he wears a pearl earring, stained breeches and shirt and a wicked looking dagger. Has rigid mannerisms and it turns out is actually a bit of a thief and opportunist. After agreeing to help row Six Shite closer to Ettenhead, tries to kill the northerner and steal his horse! Alas, the plan failed and Rord was cut in twain and kicked into the Well.

Friday, May 9, 2014

Session 60 (5/9/14)

*The Night of Kindness, Pt. II*

Tault, Verget the 3rd, 838 ID

Baro, having botched a teleport to the Cathedral of Blades, find himself in strange surroundings, a dwarven shrine to Muamman Duathal, somewhere underground. The place seems abandoned, or rather partly unfinished, with dust on the floor and a number of old traps still in place, several of which he triggers before trapping himself in a family tomb. He decides it best to wait until the morning, relearn some effective spells for his situation and then further explore the mystery of his location...


At the officer's barracks in Armory Square, our heroes have locked themselves in with a dozen soldiers, Commander Hoary and Captain Krennyk. The ogress Gusta has been sprung from Floivin Penitentiary, now cursed like the hundreds of civilians surrounding the barracks to babble the gospel. 'The king is kind!', she bellows and attempts to break down the door. Ballyhoo and Badger dimension door to the roof, and the archer lets loose on the beast, who falls to three direct hits. He attempts to pick off a few of these other cursed undead unfortunates, but a number begin desperately climbing the walls, so Ballyhoo casts the spell again and they rejoin their friends below.

They decide it best to split the group, with Gruulsh, Badger, and Ox remaining at the barracks, and Mudgol, Ballyhoo and Cmd. Hoary teleporting to Flabbergast Manor to seek help and inform the wizards what is happening in the Keep. They arrive, crashing headlong into the front doors of the school, due to a miscalculation by the half-orc. Mistlethroe lets them in, and allows them use of the library where the scholar Edlund helps them dig up information about possible Shann kings who were necromancers specialized in curses. Sure enough, Tomas the Unspared, a name that has come up before, a lord of the distant, frigid heights of Vhorinyr, is known to have dabbled in the subject. The PCs determine he must have somehow sent the curse southward to finish the damage to Floivin Province and perhaps spread through the Empire...it must be stopped! Our heroes stay the night in Mudgol's student chambers, much to the dismay of Ballyhoo who would have preferred a finer bed. Mudgol manages to irritate his former (never) apprentice Letoe.



Varony, Verget the 4th, 838 ID

After studying a new set of spells, Baro decides to knock his way out of the trapped chamber, exploring deeper into this catacomb. He finds a larger, central cave area and a number of other dwarven sepulchers carved into it, and then sunlight...the evoker has wound up in the Dwarf Lords' Rest, normally sealed, but the normal retinue of guards has apparently been shifted to duties of more immediate importance since the War for the Province, or the more recent scourges. He scans the Crown Pasture and then Floivin Keep beyond, noting a bunch of the shambling, cursed citizens outside the gates. He then decides to transport himself to the Cathedral of Blades, as originally intended.

The irascible Badger opens up another alcoholic binge by swiping a bottle of strong liquor from Commander Hoary's desk, then has several other privates move the desk to further reinforce the front door. The chants of 'the king is kind' have faded over the night, and Gruulsh decides to take a gander, since the two Nobbish recruits are growing quite restless...Ox even going so far as to imply violence or the hurling of a piss-filled chamberpot at the other soldiers. The bugbear scouts outside, and has a run-in with a single cursed woman, but quickly gets back to the barracks. They open the front door to peer around Armory Square, and find that the night's mob has moved on...but not an urchin named Skeo, who rushes the barracks to find sanctuary. With Krennyk, they decide it's time to make a rush for the Castle Floivin, while there is still time.

At Flabbergast Manor, Ballyhoo and Hoary take breakfast while Mudgol studies and is not offered a damn bite. He procures a potion that Gruulsh had ordered, and also a few remove curse scrolls, but that's all the Arkana Arkiva has with which to deal with the afflicted. The half-orc attempts to scry with former headmaster Spurr the Meticulous' personal mirror, noting that it also serves as a sort of watch-device for important chambers and scenes surrounding the Manor. He tries to locate Baro and Gruulsh but fails both times, and so the trio just decides to transport magically back to the officer's barracks and rejoin their friends. When they arrive, everyone is gone! Mudgol uses overland flight to scout out the city, and hurls a fireball as a signal to anyone looking for him. Some of the soldiers in Castle Floivin, who have now been joined by Krennyk and Gruulsh' retinue, take notice.

Since Baro, Conniff and the Cathedral survivors have also come to the Castle, all are now rejoined. Gruulsh decides to slip out and petition survivors at the local establishments to seek better shelter at the castle, while the rest of the PCs make their plans. The bugbear visits the Seven Floods Inn, the staff of which seem content to ignore her request. Flake and the rest of the survivors holed up at the Fiery Rat are more eager to follow her to the castle, but he only wrangles a few of the crooks and thugs hiding out in the Dirty Dagger basement Alehouse. Three, but one gives her the slip en route back to the castle. One more attempt at the Seven Floods is unsuccessful.

The rest of the PCs debate what to do next, with ideas flung around that range from exterminating all the cursed outright, using living 'bait' to lure them into conflict with either the Mimresh or the Vandrakki hordes occupying Wintersbreath, or finally, rallying them into a secure location, even though there are likely thousands of the cursed. It is settled that Ballyhoo and Mudgol will use their magics, which provide them with superior speed, to lure as many of the marching, babbling victims as possible into the Castle Floivin, which will then be secured by the surviving Last Eidolorn until such a time as the occupants can be freed of the curse by Conniff and any other able spell casters. In order to ensure they will follow the pair directly into the 'trap', Ox uses his might (and several other soldiers) to line up wagons and other barriers so that the walking 'dead' will be railroaded in the intended direction.

Nervously, Ballyhoo rides east towards Halehusk, while Mudgol flies west towards Hobfast, discovering a mass horde of about 1500 of the afflicted marching slowly through the Tooth Marsh upon the unwary halflings! He is only able to draw away a third of that number, and several stragglers break away from even that, but he successfully, slowly lures them all back by nightfall. By that point, Ballyhoo had already wrangled about 150 of the cursed into the Castle, so Mudgol has to dodge them all once he gets inside. He is almost turned! Badger violently picks off any unfortunates who straggle from the horde, and the former Castle staff/occupants are all securely holed up in the Floivin Penitentiary (including Coven), until it is safe.

Well into the dark, the PCs plot their next mission...and decide it must be finally time to pay the Score survivors a visit at the Haunted Horrn! Commander Hoary and Captain Krennyk will use the remaining soldiers and able-bodied survivors to flesh out the remaining cursed in the Keep, since they are scattered into individuals or really small packs.

PCs: Badger, Ballyhoo, Baro, Gruulsh, Mudgol, Ox

NPCs:  


Edlund (human? male): The librarian of the Arkana Arkiva at Flabbergast Manor, he is known to generally maintain 'off hours' to the rest of the staff. Dresses in stylish black robes, and stands pale and gaunt, with regal cheekbones, slightly greasy long hair, and eyes which are almost constantly bloodshot. Claims to have mastered 'longevity' as his magical discipline, and is always quick to anger around Mudgol...but then, who isn't?

Skeo (human male): A Floivin Keep urchin with sandy blonde hair, travels around with a mysterious knapsack over his shoulder. Has not even reached his teens, and speaks with a rather outrageous accent and a bit of an attitude. He encounters Gruulsh and several other PCs after the Night of Kindness, when he is trying to find shelter and protection from the Accursed citizens.