Wednesday, April 14, 2010

Communities of Udders Well

Cedarway (thorp, pop. 60)
The tiny Cedarway is essentially a shipping stop where river craft are laden with supplies to and from the Province of Wintersbreath, which lies well beyond the Vernal Wall. Goods are inspected by Lieutenant Hoary and 10 handpicked soldiers of the Last Legion Guard. There are no drinking holes, few actual structures here and few goods and services available to those who happen upon the place

Floivin Keep (small city, pop. 6500)
A massive, fortified keep that sits atop the ancient, dwarven-crafted damn known as the 'Udders'. This is both the capital and cultural center for the Floivin Province of the Eidolorn Empire, and houses the current appointed ruler, Regent Bauerkroft, his family, and over 600 soldiers of the Last Eidolorn Guard. Other noteworthy institutions within the city walls include the Arkana Arkiva (wizards' guild), the Cathedral of Blades, House Hosspotch, and the Well's Edge Market, a large, open-air bazaar which serves both the local community and the wealth of merchants and travelers who visit the city during the spring and summer seasons. Famous drinking holes here include the Dirty Dagger Alehouse, Seven Flood Inn, Twin Lizard Tap and the Fiery Rat. The Keep is accessed through two massive iron gates flanking the city, east and west, along the Udders on the Great Westermarch road, and the structure is extremely difficult to assault, due to its location upon the damn and the various anti-siege armaments the Last Eidolorn can employ when needed. Floivin Keep was built over 300 years ago by the Gnarlbottom clan, before they were assimilated into the expanding Empire.

Halehusk (small town, pop. 1200)
This pastoral settlement town sits along the eastern bank of Udders Well, and serves as both a sizable fishing community and a farmer's market. It was the first settlement established when the Eidolorn Empire arrived in the Valley through the Great Westermarch road in 718 I.D. Today the population consists largely of cooks, fishermen, shippers and receivers who transport crops and livestock along the road to Floivin Keep and across the Well to other shoreline communities like Hobfast and Tarndim. The town is governed by Captain Tarl Treadmyr of the Last Eidolorn Division, and defended by a consignment of 40 soldiers. Travelers may rest their feet at the Lone Wheel House or take their spirits at the Blind Vixen.

Hobfast (village, pop. 700)
Hobfast is a small community located on the western bank of the Udders Well, home to the local chapter of the Anglers' Guild. It's location in the Tooth Marsh makes it a popular haven for herbalists and hunters, and all manner of interesting crafts and items are made from resources found in the swamp. There's also a sizable presence of the Hosspotch family here, which runs the Crimson Harpy, i.e. the sole barroom that doubles as an inn (and gambling den). There are over 100 Last Eidolorn troops stationed in Hobfast, but as many are assigned to patrol the southern borders of the Tooth Marsh, where a narrow pass leads to the orc hold of Mimresh, you can expect only half that many present at any given time, in the command of Captain Reckon, a dour and oft drunken dwarf who is one of the fewest of his kind to take up arms for the Empire.

Hud Horrn (hamlet, pop. 200)
The Hud Horrn is a former dwarven outpost upon which numerous human structures have been built. It's a popular location for prospectors as well as adventurers, for further along the Vernal Wall, on the Haunted Path lies a nearly identical stronghold known as Haunted Horrn. Rumors persist that the place is swarming with dangerous beasts from the depths of the mountains, and perhaps even the spirits of dwarf soldiers who were slaughtered here some 200 years past by an unknown force. The Hud Horrn itself is a tightly knit group of fortified buildings to protect against dire weather and other hazards of the heights, and a few abandoned mines lie beneath it. There's an inn here known as the Laughing Hand Lodge, and the Floivin Dungeoneer's Guild, which focuses on both exploration and mining for profit. A grizzled old mountaineer named Sergeant Mastiff is in charge here, with a score of his soldiers, but a number of folks dwelling here are pretty handy in a fight. They need to be.

Littlewolf (hamlet, pop. 160)
Littlewolf is a small community which technically lies outside the jurisdiction of Floivin Province, as it is largely a gathering place for those of the Roodeye and Reddenbalm bands. However, the Empire does maintain a presence of 10 soldiers here by permission of Herr Jaeger Reddenbalm, the eldest and wisest elf in all of the Vernal Valley, over 800 years old! The elven bands take turns governing the hamlet, each 20 years. There are no drinking establishments in Littlewolf, but spirits and entertainment can be had by all, as the elves love to entertain for a fee or a favor. It is also the one place in all Floivin province where the Circle of the Crow maintains an 'official' presence. You can contact their representative Shayla the Swineherd, who is constantly toiling about with her stable of wild boars.

Livenoak (village, pop. 600)
The hearty folk of Livenoak live on the border of the Frail Forest and Crown Pasture, and see a large amount of foot and mounted traffic through the year along the Great Westermarch road. Many foresters and trappers bring wooden craftable items, skins and furs to Livenoak to trade with merchants passing through, and the village is known for the beautiful sounds made by hundreds of wooden wind-chimes that hang from the tree-limbs and ramshackle tent houses. There's a large tent-hostel here known as Leaping Knuckle Lodge, where one can also purchase some cheap ale. Captain Morse Mooney is in charge of the village's protection, and a consignment of 30 Last Eidolorn troops.

Tarndim (hamlet, pop. 400)
The Dimtarn is a purely fishing community that lies on a small peninsula of land projecting into the Udders Well from the Skunk Ridge area. It's so deep in the Valley that there are only 10 soldiers assigned to its protection, and one of the few communities governed by a non-military personnel, Blake Bauerkroft, nephew of the Regent. Most of its business is conducted by trades in other shoreline communities, so there is no real market here, unless you need a swift water craft or fine fishing gear. There is one cheap tavern here called the Steady Oar.

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