Aric, Clairis 31st, 868 ID.
The PCs engage the bugbear & goblin forces at their barricade of the Haunted Pass. Mudgol uses a freezing spell to slow the enemy, while the robed goblin riding a hippogriff rains fire upon the party. Several PCs are taken out of the fight, including Mudgol, as the battle shifts to close melee combat. At one point, Slab is trapped behind the goblins' barricade and knocked out by a bugbear hereafter referred to as the Dwarfgrinder. The mounted sorcerer flees the battle not long into its duration, after unleashing some dangerous spells and seeing that the battle may have turned against its forces. Once the PCs finally fell their foes, they go through their belongings and take some of the crossbows and their coins. They also notice that the bugbears and goblins have painful looking, living scars on their backs from a recent lashing.
A strange, small shadow passes above the the PCs as they return to the Hud Horrn to warn the Eidolorn guard of a potential, imminent attack. The shadow belongs to the Wintersbreath man Weatherby, who claims to have escaped the Blooded Lash that are camped out about the Haunted Horrn further up the pass. He was traveling with two 'frost giant' companions, Nonce and Franny, who have been captured by the Lash. The bugbears and goblins are also supposedly working in tandem a group of humans that are exploring the ruined stronghold, and the PCs recognize these as the members of the Score that they are tracking. Slab and Luz heckle and threaten Plex Hosspotch, a smart aleck halfling who runs the Holdings outlet in town, but no good comes of it. The PCs are ordered by Sgt. Mastiff to travel north and meet the Lash, since he has confidence they can greatly reduce their number before ever arriving at the Hud Horrn. Meanwhile, the locally stationed Guard will settle in for a defense.
Tault, Malarous 1st, 868 ID.
It is decided that Mudgol will take to the sky in Weatherby's balloon to scout the area for enemy movements and possible back or side entrances to the Haunted Horrn. The diviner might be able to blast off any hippogriffs that threaten the balloon. The PCs meet the foreman of the Blowback Mine, Vigsyd, through the drunken gnoll Velpaw. He offers them work if they'll take it, and then when pressed, tells the PCs that the Blowback has old, abandoned tunnels that lead all through the mountain, to unknown destinations. There is one in particular, 'Tunnel D' which has been boarded up since the miners are superstitious of haunts and ghosts infiltrating the mine. Vigsyd claims this tunnel leads due north below the Haunted Pass, and the PCs decide they will follow it to hopefully find a secret entrance into the Haunted Horrn.
After a short time traveling through the seemingly endless underground passage, the party discovers a massive cavern at a branching in the corridor. They find that the ceiling is full of bats and the floor covered in pools of ammonia and droppings. Once they reach the far end of the cavern, they discover a shrine of bones, some giant creature that seems part bat, part bugbear. After stirring the shrine, they cause the bats to stir up in a fury, especially four very large ones that descend upon their next meal....
PCs: Langston, Luz, Ogeir, Slab, (Mudgol played as an NPC)
NPCs
Degger (halfling ale): A severely obese halfling, he's got mighty jowls, uneven sideburns of a thick brown, and yellowed, crooked teeth beneath his pug nose. He smells of bread and sugar much like his establishment. Degger is a renowned baker and the best 'chef' in the Hud Horrn.
Dwarfgrinder (bugbear male): An adversary that proved incredibly difficult to kill during the assault on the Haunted Pass blockade. The bugbear fought with great skill, avoiding many death blows while nearly slaying the dwarf Slab. The markings on his back revealed him to be a 'seasoned' warrior of the Blooded Lash tribe. He was finally brought low by the half-elf man at arms Fey'danor Beyd.
Vigsyd (dwarf male): A stout dwarf with a bald head and pinched face, he's got only a mustache above his heavily scarred chin. He has a hollowed horn slung across his chest and pick a hammer at his belt. He seems slightly hard of hearing and has a nervous twitch at the corners of his mouth. Visgyd is the foreman of the Blowback Mine in Hud Horrn, and leads the PCs to the mysterious 'Tunnel D', which he believes will lead them below the Vernal Wall to an area near the Haunted Horrn, that they may avoid traversing the Pass above.
Weatherby (human male): A tall, wiry, bespectacled man getting on in his years, with narrow wisps of hair surrounding the crown of his skull. He speaks very politely, and is an engineer of some ingenuity, piloting a 2-man balloon after escaping from the Blooded Lash that are camped around the Haunted Horrn in the Vernal Wall. He claims to be accompanied by two 'frost giants' from a cursed tribe in Wintersbreath, his native province.
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