Showing posts with label udders well. Show all posts
Showing posts with label udders well. Show all posts

Monday, January 7, 2013

Hierarchy of Command (PCs unit)

This is the current status of the PCs unit within the Last Eidolorn, in terms of their 'chain of command', from the highest on down to the lowest. Locals within Floivin Province have taken to dubbing our heroes the 'Score-takers', but there is no official company designation at this time. Check back for regular updates as new members are recruited:

Above the Unit

Regent Velvedine > General Scott Morrow*** > Commander Hoary*

The Unit Itself (separated by Rank):

Captain Banghorn

Lieutenant Gruulsh
Sergeant Baro Helliger****Sergeant Mudgol the 'Unguilded'****
Staff Sergeant Odd Jon Stuckle****

Center of Operations: Ettenhead, Floivin Province

Udders Well Party Treasure

Thanks to Langston's inventory, we now have a complete list of the 'party' treasure being held in the PCs' personal vault at Royal Leathers, Floivin Keep:

Currency

125 platinum

Magic Items

'Black Bastard', +1 bastard sword (M-sized)
'Knuckles of the Brute', a Score trinket (M-sized)
4x Monocle of accuracy +1 (+1 to ranged attack rolls)
A suit of hide armor +3 (M-sized)
A suit of banded mail (magical, unidentified, M-sized)
A +1 tower shield
A light steel shield with Blood Eagle emblem (magical, unidentified, M-sized)
6x +1 rings of protection
Nubblebuck signet ring (unidentified)
Druid's vestment
Jeweled elven longsword +1, +2 vs. animals 
Tranquiliac, heavy mace (unidentified)
Dicer, dwarven war axe (unidentified)
Breastplate +1
+2 Full plate (M-sized)
+1 flaming/shock double-bladed sword 
+2 headband of intellect
+2 studded leather (M-sized)
Inexhaustible bands 

Consumables

Dust of tracelessness
2x scrolls (magical, unidentified)
1 deep red potion (magical, unidentified)
1 arrow-shaped wand (magical, unidentified)
1 strangely scented oil (magical, unidentified)
1 clear potion (magical, unidentified)
10x elixirs (unidentified) from the Not-So-Gentlemen
5x potions (unidentified) from the Not-So-Gentlemen
3x potions (unidentified) from the Githyanki
1x potion (unidentified) from the trapped ettin lair

Mundane Items

Adamantite dwarven waraxe (M-sized)
Vial of russet-colored liquid (unknown)
Vial of rose-tinted liquid (unknown)
10x acid flask
Composite longbow (+4 Strength modifier)
Signet ring of the Not-So-Gentlemen

Thursday, April 15, 2010

Faiths of Udders Well

Berronar Truesilver
The Revered Mother, Mother of Safety
AL: Lawful Good
Domains: Dwarf, Family, Good, Healing, Law, Protection
Favored Weapon: Heavy mace
Followers: Children, dwarven defenders, dwarves, fighters, homemakers, husbands, parents, scribes, wives.
Holy Symbol: Two silver rings.

Worship of Berronar was abandoned centuries past, as dwarven influence in the lands of the Eidolorn Empire had begun to wane. Though she is still spoken of in stories, and her husband Moradin holds some favor still among the most loyal of dwarves who have not devoted themselves to Eleste, there is no officially sanctioned or organized following left to her. That said, a recent expedition to the Sunken Forge in Floivin Province has turned up a religious text devoted to the goddess, and thus it would now be possible for there to exist a cleric devoted to her service, though it will take some time before a 'church' is developed. Those curious can inquire with the historian Monch Gnarlbottom for more information.

Clangeddin Silverbeard
Father of Battle, Lord of the Twin Axes, the Rock of Battle
AL: Lawful Good
Domains: Dwarf, Good, Law, Strength, War
Favored Weapon: Battleaxe
Followers: Barbarians, dwarven defenders, dwarves, fighters, monks, paladins, strategists, soldiers, tacticians, warriors.
Holy Symbol: Crossed battleaxes.

Worship of Clangeddin was abandoned centuries past, as dwarven influence in the lands of the Eidolorn Empire had begun to wane. Though he is still spoken of in stories, and his patriarch Moradin holds some favor still among the most loyal of dwarves who have not devoted themselves to Eleste, there is no officially sanctioned or organized following left to him. That said, a recent expedition to the Sunken Forge in Floivin Province has turned up a religious text devoted to the god, and thus it would now be possible for there to exist a cleric devoted to his service, though it will take some time before a 'church' is developed. Those curious can inquire with the historian Monch Gnarlbottom for more information.

Corellon Larethian
Creator of the Elves, First of the Seldarine, Coronal of Arvandor
AL: Chaotic Good
Domains: Chaos, Elf, Good, Magic, Protection, War
Favored Weapon: Longsword
Followers: Arcane archers, artisans, artists, bards, fighters, good leaders, rangers, poets, sorcerers, warriors, wizards.
Holy Symbol: Crescent moon.

Worship of Corellon was abandoned centuries past, as elven influence in the lands of the Eidolorn Empire had begun to wane. Though he is still spoken of in the stories of local elven and half-elven bards and sages, there is no officially sanctioned or organized following left to him. That said, a recent expedition to the Frail Forest has turned up a religious text devoted to the god, and thus it would now be possible for there to exist a cleric devoted to his service, though it will take some time before a 'church' is developed. Those curious can inquire at the village of Littlewolf in Floivin Province, where this sacred text was last delivered.

Crake
The Raven Lord, Warden of Roads
AL: Neutral Good
Domains: Animals, Good, Luck, Plant, Travel
Favored Weapon: Quarterstaff
Followers: clerics, druids, halflings, elves
Holy Symbol: raven with a sprig of mistletoe in its beak.

Crake is a popular deity among the halfing and elf folk of the Vernal Valley, as he represents good fortune for travelers. He is also venerated by druidic circles for his, natural qualities, and holds domain over the plants and animals of the field and forest. Clerics of Crake tend to favor earthy, unassuming robes or the garb of farmers and woodsmen. They are not often easy to spot out in a crowd, save for their love of ornate quarterstaffs which they dress in feathers and other baubles of their travels. Clerics and druids who follow Crake are also known to craft wreaths of berries, pine cones and dark feathers which they hang from the necks of patrons as a blessing. They are often referred to as the 'Ravenblessed'.

Dumathoin

Keeper of Secrets Under the Mountain, the Silent Keeper
AL: Neutral
Domains: Cavern, Craft, Dwarf, Earth, Knowledge, Metal, Protection
Favored Weapon: Maul (or mattock)
Followers: Dwarves, gemsmiths, metalsmiths, miners.
Holy Symbol: Faceted gem inside a mountain.

Worship of Dumathoin was abandoned centuries past, as dwarven influence in the lands of the Eidolorn Empire had begun to wane. Though he is still spoken of in stories, and his patriarch Moradin holds some favor still among the most loyal of dwarves who have not devoted themselves to Eleste, there is no officially sanctioned or organized following left to him. That said, a recent expedition to the Sunken Forge in Floivin Province has turned up a religious text devoted to the god, and thus it would now be possible for there to exist a cleric devoted to his service, though it will take some time before a 'church' is developed. Those curious can inquire with the historian Monch Gnarlbottom for more information.

Eleste
Warrior-Saint, Greatmother of the Eidolorn Empire
AL: Lawful Good
Domains: Combat, Good, Healing, Law, Protection
Favored Weapon: Longsword
Followers: clerics, paladins, humans
Holy Symbol: Long sword over stone tower.

Eleste Eidolorn was once a mortal woman who founded the Eidolorn Empire for her love, Bendry Coventavon. Her deeds are essentially what crafted the great civilization of the age, and a massive clergy has spread up with cathedrals and churches in most communities of the Empire. She is not considered a goddess, per say, yet the clerics and paladins of Eleste use her veneration to channel a higher power, through healing magics and blessings of conquest. Many clerics and paladins of Eleste also serve as judges for the the tribunal of criminals, or public advisers to political officials. Most funerals, weddings and other religious ceremonies within the Empire are conducted by the clerics of Celeste ('Favored Blades'), and paladins are often found at the front lines of the Last Eidolorn legion, whenever the cause is just. Her clergy favor white robes with silver linings, making them easy to find and readily available for healing and other services. Donations to the Church of Eleste are expected as just recompense for the saint's blessing light.
 
Gruumsh
One-Eye, He-Who-Never-Sleeps
AL: Chaotic Evil
Domains: Chaos, Evil, Strength, War
Favored Weapon: Spear
Followers: clerics, fighters, assassins, orcs
Holy Symbol: Necrotic red eye.

Gruumsh calls on his followers to be strong, to cull the weak from their numbers, and to take all
the territory that Gruumsh thinks is rightfully theirs (which is almost everything). He harbors a special hatred for Moradin and his followers. Gruumsh is highly revered by the Slavemaster of Sothos Karr, who has a clergy established in his honor. Most half-orcs of the Eidolorn Empire and surrounding lands might externally appear to have abandoned this faith, but many still hold a quiet fear and reverence. Zealots who follow Gruumsh are known to often pluck out their left eye in tribute. Nonclerics are not permitted to refer to the god by name, only by title.
 
Moradin
The Soul Forger, Dwarffather, The All-Father, The Creator
AL: Lawful Good
Domains: Earth, Good, Law, Protection
Favored Weapon: Warhammer
Followers: dwarves, smiths, metalworkers, engineers
Holy Symbol: hammer superimposed over an anvil shape.

For the remnant descendants of the Gnarlbottom clan, and other dwarven enclaves located throughout the Eidolorn Empire, adaptation to the humans' worship of Eleste has never really been an option. Most prefer to remain faithful to the traditional God of their people, paying lip service to the Soul Forger more so than performing acts of worship (with the exception of the clergy). There are still a number of clerics and paladins who specifically do the bidding of this God, but they are few and far between, many taken to lives on the road or hiding their practice as humble metalworkers and engineers in larger urban communities. An order known as the Coldhammer Enclave is known to exist somewhere in Wintersbreath, known do-gooders who battle the forces of the waste and the agents of Vhorinyr to the North. Clerics who venerate Moradin are known as sonnlinnor ('those who work the stone'), as in other D&D settings.

Radhol Thidhe
The Path of Prosperity, the Fortune Fires
AL: Chaotic Good
Domains: Healing, Knowledge, Luck, Sun
Favored Weapon: Crossbow
Followers: Melethesz, thinkers, dreamers, inventors
Holy Symbol: a golden wasp.

Radhol Thidhe is a philosophy whose origins date centuries before the founding of the Eidolorn Empire, and even farther before the conquest of Melethesz. It's located primarily in its home province, but clerics and followers have spread far and wide through the Empire, occasionally teaching to small bands of converts. Followers of Radhol Thidhe believe in the power to Inspire, and that all living, thinking beings follow the Sparking Wheel. They believe that one's own innovations and self-betterment lead to ultimate fulfillment for their place on the Wheel, and also to improve the station of others. It's a karmic belief system which places emphasis on the self rather than a deity, thus it has brought the people of Melethesz into ideological conflict with the followers of Eleste. Teachers (clerics) of Radhol Thidhe are known simply as Sparks.

Sharindlar
Lady of Life and Mercy, the Shining Dancer
AL: Chaotic Good
Domains: Chaos, Charm, Dwarf, Good, Healing, Moon
Favored Weapon: Whip
Followers: Bards, dancers, dwarves, healers, lovers
Holy Symbol: Flame ring rising from a steel needle.

Worship of Sharindlar was abandoned centuries past, as dwarven influence in the lands of the Eidolorn Empire had begun to wane. Though she is still spoken of in stories, and her patriarch Moradin holds some favor still among the most loyal of dwarves who have not devoted themselves to Eleste, there is no officially sanctioned or organized following left to her. That said, a recent expedition to the Sunken Forge in Floivin Province has turned up a religious text devoted to the god, and thus it would now be possible for there to exist a cleric devoted to her service, though it will take some time before a 'church' is developed. Those curious can inquire with the bugbear monk Gruulsh, who has recently come unto the holy text.

Vergadain 
Merchant King, the Short Father, the Laughing Dwarf
AL: Neutral
Domains: Dwarf, Luck, Trade, Trickery
Favored Weapon: Longsword
Followers: Dwarves, merchants, rogues, wealthy individuals.
Holy Symbol: Gold piece.

Worship of Vergadain was abandoned centuries past, as dwarven influence in the lands of the Eidolorn Empire had begun to wane. Though he is still spoken of in stories, and his patriarch Moradin holds some favor still among the most loyal of dwarves who have not devoted themselves to Eleste, there is no officially sanctioned or organized following left to him. That said, a recent expedition to the Sunken Forge in Floivin Province has turned up a religious text devoted to the god, and thus it would now be possible for there to exist a cleric devoted to his service, though it will take some time before a 'church' is developed. Those curious can inquire with the historian Monch Gnarlbottom for more information.

Timeline of Udders Well

The I.D. in the roll of years is short for 'Imperium Domine'.

Local History


675 ID. The stronghold of Hale Horrn (now known as Haunted Horrn) is lost to invaders from the depths of the Vernal Wall. Hud Horrn is build lower in the heights to keep a vigil on the area.
718 ID. The Eidolorn army marches along the Great Westermarch road to the shore of Udders Well, where the village of Halehusk is established as a base of operations. King Kleeth calls up his limited forces to defend Floivin Keep, including a regiment from the fortified tower of Zevrak to the southwest (now Mimresh). For the winter of 719 ID, the humans and dwarves remain at a standstill, unengaged.
719 ID. Orc warbands mount a massive assault against the tower of Zevrak, capturing and claiming it in the name of Fharkkas the Gnawer. In order to save their land, the Gnarlbottom clan surrenders to the Eidolorn Empire, who turn their attentions towards mopping up the invasion force.
721 ID. The last of the Gnawer's forces are removed from the Vernal Valley, but the orcs maintain control over Mimresh, as Emperor Dascomb Darl wishes to push no further at the current time.
722 ID. After a begrudging, final agreement with the Gnarlbottom clan, the Vernal Valley is named Floivin, the Seventh Province of Eidolorn. Lord Brimm Bartlebuck is appointed the 1st Regent of the Province.
725 ID. The Band of the Oak, a famous group of seven adventurers hailing from the Imperial Capital of Carbadi arrive to explore and clear the Haunted Horrn. Their expedition seem successful at first, after killing a few score bugbear squatters and other beasts in the upper levels of the stronghold, but within a week they have all disappeared.
730 ID. Livenoak is established as a trade village along the Great Westermarch road.
743 ID. Tarndim is established as a fishing community on the shores of Udders Well.
758 ID. An ailing Regent Bartlebuck makes a final journey to his home province of Carbadi, where he passes away. His counselor Mopp Strudel is named 2nd Regent of Floivin Province.
759 ID. Cedarway established to hasten trade with the Province of Wintersbreath.
760 ID. Bolgrab the Marauder, a ruthless barbarian of Wintersbreath who has gone 'legit' as an adventurer and blade for hire, arrives to test his luck against the depths of the Haunted Horrn. He assembles a group of brave guides and swordsmen from the Valley to accompany him. After three days in the ruins, they are never heard from again.
764 ID. The tragedy at Crowslode. Over 40 human and dwarven miners killed by an unknown source.
788 ID. The local army is named the Last Eidolorn Legion, as it's the 'newest'.
804 ID. After nearly 50 years as Regent of Floivin Province, Mopp Strudel dies of natural causes. His successor is Marlene Meledegne, a troublesome Rothe merchant noble who is accused of an illicit affair with Emperor Klenn Darl the Drunkard. To shut her up, Darl sends her to replace Regent Strudel. Her rule lasts six months before she is murdered by a masked killer known as The Ferryman, who leaves a broken oar on the corpse of his victims. Meledegne is replaced by a young Last Eidolorn Captain, Glaive Goosearm.
809 ID. First assault on the ruined keep at Ettenhead meets with no success.
812 ID. The Order of Brightblood, a sect of paladins who serve Eleste, arrive to explore the ruins at Haunted Horrn. For a week or so, they seem successful, once again clearing the upper levels of bugbear raiders and other threats. Then they are all slain, but one, Breilor the Bold, who is taken with a great madness and retreats to eke out a solitary life in Skunk Ridge.
823 ID. Second assault on the ruined keep at Ettenhead also fails.
834 ID. This year, three adventuring companies are lost to the Haunted Horrn: the Flat Daggers of Rothe, ex-pirates with a hunger for the unclaimed riches of the Empire; the Hobfast Four, a team of enterprising burglars and fighters who worked for the Hosspotch House; and the Grash Harn, a band of dangerous orc blades for hire who were under the employ of the Arkanum Arkiva. Three wizards of Floivin were also lost in this expedition, though several of the Grash Harn soldiers were not sent into the ruins, and remain in Hud Horrn to this day.
840 ID. Third assault on the ruined keep at Ettendhead also fails. This time, Regent Goosearm has led the Last Eidolorn forces directly, and is killed by a pair of ogre spears lodged through his chest. A successful statesman and former soldier named Reginald Bauerkroft is named the 5th Regent of Floivin Province.
842 ID. The first reports arrive of Dror Gheel, the Slavemaster of Sothos Karr, rising to power in the Fyreklaw barrens south of the Vernal Valley.
859 ID. For the second time in history, the Ferryman strikes in the hamlet of Livenoak, slaying six wealthy merchant representatives traveling in from Toul Tabor. By this time, his murders have also been reported in Carbadi, Rothe, and Melethesz.
868 ID. The current year. Regent Bauerkroft is assassinated, and replaced by the General Gurd Gnarlbottom until a new Regent can arrive from Carbadi. There are stirrings of war to the north in Wintersbreath, a Vandrakki incursion. The General leads an army of about half the Province's Eidolorn regiment to meet with Toul Tabor and Wintersbreath forces. Meanwhile, an enigmatic group known as 'The Score' has set into motion a series of suspicious events. The villages of Hud Horrn, Tarndim, and Cedarway fall to various native humanoid tribes who have been organized by these villains. But a group of heroes stands between their nefarious plot and the fall of the entire Province...