This session will be played in person, so there will be a write-up here as opposed to an online chat transcript.
Evelais (Saint's Day), Clairis 23rd, 868 ID.
Doorjamb and Parodee are beset by five kobolds, each with a crossbow and spear. Parodee, sensing her racial enmity, is disgusted, but the battle is relatively short. Parodee checks inside the kobolds' cottage while Doorjamb searches the bodies, and then screams when she realizes there are younglings left inside. Doorjamb lets them go, and they question an adult kobold survivor who mocks them. Parodee kills the captive, and the pair continue to travel until they are tired, camping out uneventfully by the river.
Aric, Clairis 24th, 868 ID.
The duo awaken and take breakfast, then arrive at Cedarway soon after, stopping to bathe across the river. Parodee is introduced to Lt. Hoary and his men, and Doorjamb delivers his orders from Floivin Keep. When prompted as to what he's brought back for Hoary personally, Doorjamb offers one of his pigs, 'Dinner', and a bottle of Braulish whiskey from the Seven Flood Inn. Doorjamb is told of a prospector looking for some help, a man named Krar the Krooked. He says farewell to Parodee, who heads off to find Luorn Stride. Doorjamb meets with Krar, who enlists him to help clear a mine across the Skunk Ridge on the following day.
In the evening, Lt. Hoary holds a small feast, where he and his men consume 'Dinner' and drink from the gift of whiskey. Doorjamb and Krar join in, but before long, the old man retires to the camping area. Once the feast has ended, Doorjamb notices a torchlight away from the festivities. Parodee, Luorn and a nervous, pudgy man in spectacles named 'Wilt' are having a private conversation. Doorjamb is kindly turned away. He returns to camp, but in the middle of the night, he awakes to Luorn's longsword at his throat. He questions Doorjamb about his time at the Keep and who he met. Apparently, Parodee has tasked the old ranger with the tracking and killing of Mudghol the Undecided and Imperion of the Chaste Cloak (not realizing the latter is dead). After a cruel inquisition, Doorjamb and Krar are left unharmed.
Tault, Clairis 25th, 868 ID.
In the morning, Doorjamb checks Krar to see he's still sleeping, with a white powder on his lips. Apparently, he was poisoned by the man 'Wilt' to not interfere with Luorn's questioning. Our hero reports the events of the previous night to Lt. Hoary in privacy, in the guard tower. Lt. Hoary thinks it must be serious if the old hunter actually took out his sword. Doorjamb is torn between aiding Krar and rushing back to Floivin Keep to warn Mudghol. Lt. Hoary volunteers, telling him he is far likely to draw suspicion if he runs into Luorn and Parodee. He also warns Doorjamb that Luorn is purportedly a deadly game hunter, capable of killing dangerous beasts single handedly. He tells Doorjamb to meet with him at the western gate of the Keep on the 28th, in the morning.
Doorjamb and Krar gather some supplies and set out across the Skunk Ridge. The dwarf leaves Stickler behind, for the first time. Doorjamb insists that Krar get rid of the rattling cans, to keep them safe from harm. They encounter some giant wasps who ignore them in the hills, and then finally, as the darkness falls, Krar has found the mountain path to Hud Horrn. Following this to the North, he finds the old mine. A pair of bugbears belonging to the Blood Eagle tribe are guarding the place, and Doorjamb begins to fire at them, drawing them to him so Krar can charge. Krar, whose slow movement cost Doorjamb an entire day of traveling, cannot charge in time. One of the bugbears escapes within, calling out his leader and his concubine, who then join the battle. Krar is knocked out and dragged inside the cavern by the female, while Doorjamb and the chief nearly kill each other. Doorjamb finally wins...
He enters the cavern, and nearly falls to the wild bugbear woman, before felling her and saving the nearly unconscious Krar, who is being kicked repeatedly. The prospectors discover the remains of Krar's companions, and then bury them. The mine will now belong to Krar, once he's gotten his deed. While searching the mine, Doorjamb and Krar discover a false wall of rubble, behind which there is a dwarf skeleton bearing a masterwork silver-tipped spear, a golden trim cloak and a suit of (magical) silver chainmail. They also find the bugbears' wealth, and then divide up the goods. They spend the night at the mine.
Varony, Clairis 26th, 868 ID.
Another day is spent traveling to Tarndim, where Krar can make his claim to the mine. The two spend the day there, and then Krar promises Doorjamb he will return to Cedarway and look after Stickler for the time being. Doorjamb must head to Floivin Keep to meet with Lt. Hoary. The two spend the night in Tarndim at the Steady Oar.
Verne, Clairis 27th, 868 ID.
Doorjamb purchases a small boat on its last leg, and pilots it across the Udders Well to land West of Floivin Keep. He covers the boat and travels to the city, where he is met at the gate by guards. He decides to wait out the night at Odd Jon's stand, hoping to meet with his old friend in the morning. At one point, he decides instead to take a walk...
PCs: Doorjamb
NPCs
Krar the Krooked (human male): A robust man with a severely weather beaten face, ruddy red cheeks, and wild gray hair that flows about his head and beard like a lion's mane. He's disfigured in that he has one leg about 5" shorter than the other (right is the short), and thus limps on a stick with cans ratting on it. Krar enlists Doorjamb's help to clear out an old Silver Lode in the Vernal Wall (west of the Skunk Ridge), after his dwarf companions were slain.
Kuptka (kobold male): a young kobold that escapes the battle against Doorjamb and Parodee in the Frail Forest. Only Kuptka and two other younglings survive, but Doorjamb notices that the little kobold has the forethought to take some of the fish from the cottage before Parodee burns it down.
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